Nowhere to Run (111) (Duskmourn: House of Horror)

Nowhere to Run (111) (Duskmourn: House of Horror)

Set: Duskmourn: House of Horror
Type: Enchantment
Rarity: Uncommon
Cost: 1B
Colors:B
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Format Legality

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